Tuesday, September 24, 2013

Jumping Jim Update

  So, I still have a couple things to add, but With the addition of checkpoints I decided to release a new Update, Jumping Jim Ver. 1.06.

What's New:

1: Checkpoints in every level
2: Some Bug Fixes
3: Some added Graphics
4: New way to unlock each level(beating the previous level, whether in or out of Story mode, Will unlock the next Level; Beat level 1, unlock Level 2, beat Level 2, Unlock Level 3, and so on)

Still to come:

add some sound effects
Change Level 8's Song.

Sunday, September 22, 2013

Fixing Jumping Jim 1

My Tester (Finally) played Jumping Jim, and he had a lot of problems with the game, and now that I have addressed and fixed some, I see how much a new perspective on my games can help quite a bit.

1: Why does Jim bounce when landing? It prevents jumping right away and leads to death.
1a: Fixed, landing and Jumping are alot smoother.

2: It is quite tedious to have to start the Level all over again when you die.
2a: Checkpoints are being put in right now.

3: Why can I only aim up when fighting the last boss?
3a: Multi-directional attacking Implemented.

4:(from a passerby watching my Tester play) you need a way to tell how much damage you are doing to the enemies(Last boss)
4a: Last boss Health Bars Added.

5: there should be more sound effects
5a: coming soon

6: you should unlock the next level when you beat a level (beat level 1=unlock Level 2, Beat level 2= unlock level3...)
6a: Done.

7: You need more backgrounds
7a: working on it.

OK, before you check the Downloads page, I have not uploaded a new release yet, I will once all of the above are finished.

       Thank you.

Thursday, September 19, 2013

Jumping Jim Sequel

Yes, I have started working on the sequel for The Adventures of Jumping Jim. The gameplay will not be too similar, the only thing about it that makes it a sequel is the Story, if you finished Jumping Jim on Normal or Harder, you may have noticed that It didn't really end. I did that because I already had the Story for the Jumping Jim Two already planned.

In my last Post I said that this game would be either Rpg or Platformer, Jumping Jim Two(Title may change) is a platformer. It is planned to play similar to Metroidvania type gameplay, but of course, of my own design.

  Jumping Jim Two will take somewhat longer in development than Jumping Jim, which only took 2 1/2 months. The reason for this is that It will be Longer and coherent, as in, one area connects to the next, not just random rooms as in Jumping Jim. and there will be enemies, so far more sprites will be made, more songs, more story, more Fun!

Jumping Jim Two will have:

More Enemies
More Sprites
More Story
More Levels
Better Gameplay
More Fun.

  Estimated Release... Sometime in the Future (2014)

Tuesday, September 17, 2013

Final Jumping Jim Update?

Yes, Jumping Jim version 1.03 is the last update before I begin working on a new game.
  What this means is, that I can't think of anything to add to Jumping Jim, But I might later.
So Jumping Jim Might get new content/update, and it may not.

 Jumping Jim Version 1.03 available On the downloads Page.

My next game will be of one of the following genres:

Platformer, with guns and Better Story... And less Jumping straight up
Role Playing(RPG)

Tuesday, September 10, 2013

Version 1.00 Release

Basically, the game is done, and has been for a few days now. The only things left for me to do is

1: Pretty the game up(add backgrounds mostly)
2: add in all the Extra Characters and Levels that I can come up with.

Version 1.00 has :

1: Arcade on all difficulties
2: Every level has every difficulty available(if they have the option, Bonus levels do not have difficulty select)
3: 6 Playable Characters
4: 5 Bonus Level's (Basically 2, only slight change for one, and ... A secret one)
5: Original Music Composed by me...(>_>... it was my first time ever composing my own music...)
6: Sound effects where needed
7: Story, from start to finish, the Opening will only play once, so don't skip it, or you will have to move or erase you save to see it again.

I will continue to update until version 2.00 when I have Completely finished everything I want for the Game.

Monday, September 2, 2013

Busy Busy Busy.

  I have completed quite a bit since last update, too much for me to remember, I will try and say all that's new when I release the next update.
Current Version 0.81(Not Released)
  To give you guys an idea of how much I have done, I just Finished the Last Level for the most part, Just need to add some finishing touches. I am not releasing any playable versions because everything I have made starts locked, but I have yet to add in the ability to unlock any of it, so...

  That's all for now.