Monday, November 4, 2013

Finally, Jim's Jim the Jumper 2 Sprite is...

finally something that I am comfortable with, it took forever and many complete redesigns before I came up with what I now have. Just finished the Running animation sprites... Those took way longer than expected, it seems that I did not know what people's legs do when they run(they do not do the splits mid-air).

 Anyway, Jim the Jumper 2 can finally start progressing, yay...

Estimated release is currently...Summer 2014

Monday, October 21, 2013

Jim the Jumper Version 1.15 Release

Quite a bit of new stuff.

Sound effects
1 new Bonus Level
Everything in the shop is cheaper
New page in shop, where you can buy Jim's Skills which before you needed to win to unlock.
new opening credit screen added
and Title Change, first release with the new Title in the Title Screen.

Saturday, October 19, 2013

Title Change

The Adventures of Jumping Jim <--- Old Title

The Adventures of Jim the Jumper  <------- New Title

This change will not effect the Title screen in previous releases (obviously), but in the next release the Title screen will reflect this new Change.

Monday, October 14, 2013

Jumping Jim Update 1.10

A new Feature was added at the demand of my Tester, the Save and Quit Option.

If you are playing, and then you have to leave for whatever reason but you are in the middle of a level, just Pause the game with the "P" key and press the "Enter" key, it will save and close the game, next time you start the game, you will be exactly where you left off.


Tuesday, September 24, 2013

Jumping Jim Update

  So, I still have a couple things to add, but With the addition of checkpoints I decided to release a new Update, Jumping Jim Ver. 1.06.

What's New:

1: Checkpoints in every level
2: Some Bug Fixes
3: Some added Graphics
4: New way to unlock each level(beating the previous level, whether in or out of Story mode, Will unlock the next Level; Beat level 1, unlock Level 2, beat Level 2, Unlock Level 3, and so on)

Still to come:

add some sound effects
Change Level 8's Song.

Sunday, September 22, 2013

Fixing Jumping Jim 1

My Tester (Finally) played Jumping Jim, and he had a lot of problems with the game, and now that I have addressed and fixed some, I see how much a new perspective on my games can help quite a bit.

1: Why does Jim bounce when landing? It prevents jumping right away and leads to death.
1a: Fixed, landing and Jumping are alot smoother.

2: It is quite tedious to have to start the Level all over again when you die.
2a: Checkpoints are being put in right now.

3: Why can I only aim up when fighting the last boss?
3a: Multi-directional attacking Implemented.

4:(from a passerby watching my Tester play) you need a way to tell how much damage you are doing to the enemies(Last boss)
4a: Last boss Health Bars Added.

5: there should be more sound effects
5a: coming soon

6: you should unlock the next level when you beat a level (beat level 1=unlock Level 2, Beat level 2= unlock level3...)
6a: Done.

7: You need more backgrounds
7a: working on it.


OK, before you check the Downloads page, I have not uploaded a new release yet, I will once all of the above are finished.

       Thank you.

Thursday, September 19, 2013

Jumping Jim Sequel

Yes, I have started working on the sequel for The Adventures of Jumping Jim. The gameplay will not be too similar, the only thing about it that makes it a sequel is the Story, if you finished Jumping Jim on Normal or Harder, you may have noticed that It didn't really end. I did that because I already had the Story for the Jumping Jim Two already planned.

In my last Post I said that this game would be either Rpg or Platformer, Jumping Jim Two(Title may change) is a platformer. It is planned to play similar to Metroidvania type gameplay, but of course, of my own design.


  Jumping Jim Two will take somewhat longer in development than Jumping Jim, which only took 2 1/2 months. The reason for this is that It will be Longer and coherent, as in, one area connects to the next, not just random rooms as in Jumping Jim. and there will be enemies, so far more sprites will be made, more songs, more story, more Fun!

TL;DR:
Jumping Jim Two will have:

More Enemies
More Sprites
More Story
More Levels
Better Gameplay
More Fun.

  Estimated Release... Sometime in the Future (2014)